CAUTION, CARTOON WEINERS AHEAD
For the theme 'shapeshift' we went with our idea of a reverse werewolf, cursed to change from a regular wolf to a helpless naked human during the full moon and be hunted by the wolves. The ultimate goal of the game is to kill the gypsy queen to free yourself from the curse.
We changed the idea for the plot a lot as we went, finally settling on this one early last Sunday. Until then we had considered setting it up in a zoo instead of the woods. There would have been an inventory and some sort of goal acheivable by going around the zoo and trading items for tips. Once we realized that was too much to try to put in we scaled down the scope to what we have now.
Karl made some assets that didn't end up in the final submission because I didn't have the development time Monday after work that I had planned on having, thanks a mechanical problem with a bridge on my way home. I felt so impotent seeing the time tick away while traffic failed to move, my 1 hour commute taking just over 2 hours. Luckily I still had time to actually upload a build and submit it during the submission grace period.
Today I took the assets from Karl that didn't make it into the submission and put them into the game so we can at least show what should have been. Play that new complete build here.
Here's some of the initial art, as well as zoo art, that didn't make the final version:
Reverse werewolf #1, too happy
His flashlight doesn't even work, budget cuts are rough.